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Introduction
Sure, the Dark Sector may sound like a scary place, but getting
there can be lots of fun, especially if you're a deadly special ops
trooper who wields big guns AND mighty mutant powers. Not
sure of which weapons to pick from the mysterious black market
guy? Not sure how to out-muscle the killer bosses? Don't worryÏ
our guide has all the tips you'll need to master the game and its
secrets!
In this Dark Sector strategy guide, you'll find:
EQUIPMENT
//
An extensive listing and breakdown of all
equipment with info on where to get it.
WALKTHROUGH
// Our complete Dark Sector
walkthrough with rubles locations and boss fight
strategies.
Guide by: Alex Ng
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed,
transmitted, displayed, published or broadcast, in whole or part, without
IGNÓs express permission. You may not alter or remove any trademark,
copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
1
Dark Sector Equipment
<<
Single-Handed
Weapons
Two-Handed
Weapons
Upgrades
Other Items &
Weapons
>>
Black Market
The manholes are used to reach the black market guy, who somehow follows Hayden around while hauling along his
entire underground shop. The black market guy sells permanent weapons (which don't burn out like enemy weapons),
helps install upgrades, and allows weapons in Hayden's possession to be swapped (via the locker).
Hayden can own only one of each type of weapon sold by the black market guy. For example, if he buys the Vekesk
Micro, he won't be able to purchase another one until he sells it, along with any upgrades stuck in it. Choose weapons
and apply upgrades carefully, given the limited amounts of money and other resources.
Single-Handed Weapons
Single-handed weapons (referred to as "handguns" in the game) are equipped in conjunction with the glaive. These
weapons each have two upgrade slots by default.
Tekna 9mm
Ammo Type pistol
Clip Capacity 12 rounds
Price
9000 rubles
Available Chapter 1
The Tekna 9mm is the handgun with which Hayden begins. It's a reliable
weapon, even if it's far from the most powerful.
Tekna Burst
Ammo Type pistol
Clip Capacity
26 rounds
Price 10500 rubles
Available
Chapter 4
The Tekna Burst is a variant of the standard Tekna 9mm that fires in three-
shot bursts. That means it can waste ammo where fewer, steadier shots may
suffice.
Vekesk Micro
Ammo Type machinegun
Clip Capacity 30 rounds
Price 21000 rubles
Available Chapter 4
The Vekesk Micro is a very reliable submachinegun. While not highly
accurate, it has a clip capacity that's as large as those of the two-handed
assault rifles.
¨ 2008 IGN Entertainment, Inc.
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Spectre
Ammo Type
shotgun
The Spectre is the only single-handed shotgun, but its small clip capacity
really hampers its usefulness. Go for the Protecta or the Striker instead.
Clip Capacity 2 rounds
Price
28000 rubles
Available Chapter 6
Hammer 1895
Ammo Type magnum
Clip Capacity 6 rounds
Price 31000 rubles
Available Chapter 6
The Hammer 1895 is a magnum revolver. Given its high accuracy and
penetration power, it can actually serve as a sniping weapon.
<<
Single-Handed
Weapons
Two-Handed
Weapons
Upgrades
Other Items &
Weapons
>>
Two-Handed Weapons
Two-handed weapons (referred to as "rifles/shotguns" in the game) are wielded with both hands, requiring the glaive to
be put away. These weapons each have three upgrade slots by default.
AKS-74
Ammo Type machinegun
Clip Capacity 30 rounds
Price 20000 rubles
Available
Chapter 4
The AKS-74 is the same type of assault rifle that most enemy soldiers wield.
Its performance is just decent.
Striker
Ammo Type
shotgun
The Striker is the same type of shotgun that some enemy soldiers wield. At
short ranges, it can kill most targets with a single blast.
Clip Capacity 6 rounds
Price
26000 rubles
Available Chapter 4
Protecta
Ammo Type shotgun
Clip Capacity
12 rounds
Price 39000 rubles
Available Chapter 5
The Protecta is the best shotgun. When used with the shield ability at short
ranges, it guarantees victory against almost all bad guys.
VX Carbine
Ammo Type magnum
Clip Capacity 6 rounds
Price 30000 rubles
Available Chapter 5
The VX Carbine is a sniper rifle. (Press the Aim Button to zoom in with the
scope.) Aside from its zoom capability, it's comparable to the Hammer 1895,
which is about as accurate for some reason.
Korbov TK6
Ammo Type
machinegun
The Korbov TK6 is the best assault rifle. Given its exorbitant price, though, a
weapon like the Vekesk Micro is definitely more cost-effective.
Clip Capacity 30 rounds
Price
40000 rubles
Available Chapter 7
¨ 2008 IGN Entertainment, Inc.
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<<
Single-Handed
Weapons
Two-Handed
Weapons
Upgrades
Other Items &
Weapons
>>
Upgrades
Upgrades can be installed in Hayden's permanent firearms for free, but they can't be removed afterward. Unwanted
upgrades can be sold for spare cash, at 2500 rubles each.
Accuracy
Increases the speed at which the weapon's reticle narrows, concentrating the spread of fire
when shooting rapidly.
Clip Extender
Increases the clip capacity, by an average of 25 percent of the weapon's initial capacity. For
the Spectre, this upgrade will increase the capacity by one round.
Double Shot
Fires an additional round with every shot. Such additional shots still cost ammo and aren't
guaranteed to be accurate.
Enferon Shells
Makes the shot poison mutants and zombies, causing them to suddenly die after a period of
time. This upgrade is a great way to save ammo, if Hayden can afford to wait out his
enemies.
Fire Power
Increases the shot damage, by an amount that depends on the weapon's current power.
Fire Rate Increases the shot rate.
Puncture
Makes the shot go through multiple enemies in a row. This upgrade is not meant for the
magnum weapons (Hammer 1895 and VX Carbine), which already have penetration power.
Reload Speed Increases the reloading speed.
Stopping Power
Increases the shot's knockdown power (but not the actual shot damage, despite the poor
choice of name for this upgrade).
Upgrade Slots
Increases the amount of upgrade slots by one. This type of upgrade can be used only once
per weapon.
¨ 2008 IGN Entertainment, Inc.
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<<
Single-Handed
Weapons
Two-Handed
Weapons
Upgrades
Other Items &
Weapons
>>
Other Items and Weapons
Ammo Case
Restores various types of ammo, including grenades. Reserve pistol ammo has a capacity
of 350 rounds, machinegun ammo 800 rounds, shotgun ammo 200 rounds, and magnum
ammo 25 rounds. Ammo cases are usually found inside destructible crates and inside
containers with reinforced locks.
Rubles (Loose)
Worth 1000 rubles. Money can be used to buy permanent weapons from the black market
guy.
Rubles Case
(Briefcase)
Worth 3000 rubles.
Upgrade (Aluminum
Case)
A weapon upgrade. Upgrades are usually found in the open, but sometimes they're hidden
at odd corners. Unwanted upgrades can be sold for spare cash, at 2500 rubles each.
Frag Grenade (Total
Capacity: 4
grenades)
Frag grenades cause a lot of damage over a wide area. Unwanted grenades can be sold
for spare cash, at 450 rubles each.
Rocket Launcher
(Reserve Capacity: 4
rockets)
The rocket launcher can lock on to enemy helicopters and Jackals (by aiming at the target
until the reticle narrows completely and a beeping noise can be heard). Unfortunately, any
spare rockets are left with the launcher and cannot be kept in Hayden's inventory.
Glaive
The glaive is a Krull-style bladed throwing disc that automatically returns to Hayden. It
normally does moderate amounts of damage, but Hayden will gradually acquire more
abilities with it. Steal (Chapter 2) lets it obtain items from a distance. Power Throw (Chapter
3) lets it break reinforced locks and kill most enemies with a single hit. After Touch (Chapter
3) allows it to be manually guided.
Evolution Powers
The evolution powers refer to the miscellaneous abilities that cost bio-energy to use. This
energy is indicated by the large lights on Hayden's creepy right arm, and it regenerates over
time. Shield (Chapter 4) creates an energy barrier in front of Hayden that can block almost
all enemy attacks and can also deflect projectiles back at where he's aiming. (Hayden can
fire through his own shield.) Energy Pulse (Chapter 5) disperses any elemental energy (fire,
ice, or electricity) carried on the glaive in a grenade-like blast. Shift (Chapter 7) renders
Hayden invisible temporarily, allowing him to sneak past or use finishers against enemies
with ease.
¨ 2008 IGN Entertainment, Inc.
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